Gamify, Inc. is a San Francisco based Gamification Technology Company, established in 2010. Gamify has developed an HTML5 Gamification Platform primarily for the casino industry, as well as an HTML5 Game Engine that powers virtual spaces. Gamify created gamification.org, the leading information site and community for the gamification trend, which was acquired by Badgeville, Inc. in 2012.
Learn more here: Gamify
A community of practitioners, advocates and pioneers. We focus on the progress and application of gamification across three core areas: banking, education and HR.
Learn more here: Gamifeye
Sebastian Deterding – Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the LA Times, The New Scientist, EDGE Magazine, and Fast Company’s Co.Design.
Learn more here : Sebastian Deterding
Like any other map, The Internet map is a scheme displaying objects’ relative position; but unlike real maps (e.g. the map of the Earth) or virtual maps (e.g. the map of Mordor), the objects shown on it are not aligned on a surface. Mathematically speaking, The Internet map is a bi-dimensional presentation of links between websites on the Internet. Every site is a circle on the map, and its size is determined by website traffic, the larger the amount of traffic, the bigger the circle. Users’ switching between websites forms links, and the stronger the link, the closer the websites tend to arrange themselves to each other.
See the map here: The Internet Map