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Monthly Archives: February 2014

Gamify, Inc. is a San Francisco based Gamification Technology Company, established in 2010. Gamify has developed an HTML5 Gamification Platform primarily for the casino industry, as well as an HTML5 Game Engine that powers virtual spaces. Gamify created gamification.org, the leading information site and community for the gamification trend, which was acquired by Badgeville, Inc. in 2012.

Learn more here: Gamify

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As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we’re willing to work for a win.

Sebastian Deterding – Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the LA Times, The New Scientist, EDGE Magazine, and Fast Company’s Co.Design.

Learn more here : Sebastian Deterding

Established in 2001, PlayGen is the UK’s leading serious games and gamification development studio. “We design, develop and deliver Serious Games, Social Games, Apps and Simulations for online, offline and mobile, across industry sectors. Our world-class solutions combine play with serious topics to produce meaningful experiences; to transform players’ relationships with real world subjects.”

Learn more here: Playgen

The Well Played Journal is a forum for in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. It is a reviewed journal open to submissions that will be released on a regular basis with high-quality essays.

Contributors are encouraged to analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this medium. Through contributors, the journal will provide a variety of perspectives on the value of games.

Learn more here: Well Played

Like any other map, The Internet map is a scheme displaying objects’ relative position; but unlike real maps (e.g. the map of the Earth) or virtual maps (e.g. the map of Mordor), the objects shown on it are not aligned on a surface. Mathematically speaking, The Internet map is a bi-dimensional presentation of links between websites on the Internet. Every site is a circle on the map, and its size is determined by website traffic, the larger the amount of traffic, the bigger the circle. Users’ switching between websites forms links, and the stronger the link, the closer the websites tend to arrange themselves to each other.

See the map here: The Internet Map