Archive

Gamification

Keep CARROT happy by getting things done in real life. She’ll reward you. But be careful! Slackers make CARROT upset. You do not want to make CARROT upset.

Learn more here:  CARROT

 

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Lifestyle app LIVR provides users a revolutionary social experience built around casual drinking and access to a global, online party accessible only by blowing into a plug-in breathalyzer.

Learn more here: LIVR

bucketlistly

You’ve reached the top of the world? With BucketListly, we’ve made it super easy for you to share your greatest moments of your life with your friends. Simply snap a photo, tag location, choose where to share and unlock it. Your achievement will be shared automatically to your specified social networks.

Learn more here: BucketListly

Twitch Plays Pokémon is a “social experiment” and channel on the video streaming website Twitch, consisting of a crowdsourced attempt to play Game Freak’s and Nintendo’s Pokémon video games by parsing commands sent by users through the channel’s chat room. The game has become well known for trolling and anti-trolling warfare because of the constant button mashing.
The concept was developed by an anonymous Australian programmer and launched on 12 February 2014, starting with the game Pokémon Red. The stream became unexpectedly popular, reaching an average concurrent viewership of over 80,000 viewers (with at least 10% participating). On 1 March 2014, the game was completed after more than 16 continuous days of gameplay; Twitch estimated that over 1.16 million people participated, with peak simultaneous participation at 121,000, and with a total of 36 million views during the experiment.

Play along here: Twitchplayspokemon

We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book, Gamestorming: A playbook for innovators, rule-breakers and change makers.

Learn more here: Gamestorming

Gamasutra has five main sections: the News where daily news is posted, the Features where developers post game postmortems and critical essays, Blogs where users can post their thoughts and views on various topics, Jobs/Resume where users can apply for open positions at various development studios, and Contractors where users can apply for contracted work. The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website’s Twitter account.

Check it out here: Gamasutra

Gamify, Inc. is a San Francisco based Gamification Technology Company, established in 2010. Gamify has developed an HTML5 Gamification Platform primarily for the casino industry, as well as an HTML5 Game Engine that powers virtual spaces. Gamify created gamification.org, the leading information site and community for the gamification trend, which was acquired by Badgeville, Inc. in 2012.

Learn more here: Gamify