We’re moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet two hundred years of industrial habits are embedded in our workplaces, our schools and our systems of government. How must we change our work practices to thrive in the 21st Century? Dave Gray will share insights from his upcoming book, Gamestorming: A playbook for innovators, rule-breakers and change makers.

Learn more here: Gamestorming

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Gamasutra has five main sections: the News where daily news is posted, the Features where developers post game postmortems and critical essays, Blogs where users can post their thoughts and views on various topics, Jobs/Resume where users can apply for open positions at various development studios, and Contractors where users can apply for contracted work. The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website’s Twitter account.

Check it out here: Gamasutra

Every year, hundreds of millions of people play video games on a console, computer, phone, or web browser. These games are carefully constructed and slyly marketed according to research on motivation and decision making. This website offers something unique: a discussion of how the psychology behind games shapes our behavior, manipulates our beliefs, and rigs our purchasing decisions. Find out more here: Psychology

Gamify, Inc. is a San Francisco based Gamification Technology Company, established in 2010. Gamify has developed an HTML5 Gamification Platform primarily for the casino industry, as well as an HTML5 Game Engine that powers virtual spaces. Gamify created gamification.org, the leading information site and community for the gamification trend, which was acquired by Badgeville, Inc. in 2012.

Learn more here: Gamify

As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we’re willing to work for a win.

Sebastian Deterding – Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the LA Times, The New Scientist, EDGE Magazine, and Fast Company’s Co.Design.

Learn more here : Sebastian Deterding