Gamasutra has five main sections: the News where daily news is posted, the Features where developers post game postmortems and critical essays, Blogs where users can post their thoughts and views on various topics, Jobs/Resume where users can apply for open positions at various development studios, and Contractors where users can apply for contracted work. The articles can be filtered by either topic (All, Console/PC, Social/Online, Smartphone/Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz/Marketing). There are three additional sections: a Store where books on game design may be purchased, RSS where users may subscribe to RSS feeds of each section of the website, and a section that links to the website’s Twitter account.
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Gamify, Inc. is a San Francisco based Gamification Technology Company, established in 2010. Gamify has developed an HTML5 Gamification Platform primarily for the casino industry, as well as an HTML5 Game Engine that powers virtual spaces. Gamify created gamification.org, the leading information site and community for the gamification trend, which was acquired by Badgeville, Inc. in 2012.
Learn more here: Gamify
A community of practitioners, advocates and pioneers. We focus on the progress and application of gamification across three core areas: banking, education and HR.
Learn more here: Gamifeye
Sebastian Deterding – Sebastian Deterding is a user experience designer and game researcher at the University of Hamburg, Germany, where he currently pursues a PhD on the motivational psychology of gameified applications. He speaks and publishes internationally on gamification, social games, and the social contexts of video games at events such as the Gamification Summit, Gamescom, reboot, Playful, or DiGRA. His work has been covered by The Guardian, the LA Times, The New Scientist, EDGE Magazine, and Fast Company’s Co.Design.
Learn more here : Sebastian Deterding