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Cyberith is the creator of the Virtualizer, a device that gives the user a unique experience in virtual worlds. Our mission is to make the extraordinary experience of Virtual Reality easily accessible for all the people around the world. We want to take Virtual Reality out of laboratories directly into your living room. The first step into this direction is already taken through the development of the Virtualizer, which enables you to be part of a different and at the same time astonishing virtual world.

Learn more here: Cyberith

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Tobii’s leading eye tracking hardware is complemented by a unique engine that takes care of the user interface. Tobii EyeX Engine provides a completely new way of interacting, while still making use of existing controls. The core interactions – click, scroll and zoom – tap into deeply rooted behavior, making the experience easy and natural despite the radical departure from tradition. Develop applications that offer effortless efficiency or far more immersive gaming experiences using the Tobii EyeX Engine and SDK.

Learn more here: Tobii EyeX

The Oculus Rift is making a big evolutionary leap at this year’s CES. Today, the company introduced the latest prototype of the upcoming virtual reality headset, which makes significant improvements to latency and blurring, as well as the addition of new positional tracking. The new tracking capabilities are made possible due to a notable addition to the Rift — an external camera.

Read full review here: Oculus Rift Makes Evolutionary Leap with New Motion Tracking

Want to see how Google Glass actually feels? It’s surprisingly simple. Say “take a picture” to take a picture. Record what you see, hands free. Even share what you see, live. Directions are right in front of you. Speak to send a message, or translate your voice. Get the notifications that matter most. Ask whatever’s on your mind and get answers without having to ask. All video footage captured through Google Glass.

Learn more here: Google Glass

The overall aim of this work was to build a stereo camera rig to support immersive video see-trough augmented reality (AR) for the Oculus Rift. An immersive experience implies that the video frame captured by the cameras must match both the extents and distribution of the Rift’s field of view (FOV) so that virtual and video spaces are perceptually aligned, and that this full frame should be augmentable. The vision of the project is to support an immersive AR experience where the lines between what is real and what is virtual are blurred.

Learn more here: AR Rift