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Hardware

Cyberith is the creator of the Virtualizer, a device that gives the user a unique experience in virtual worlds. Our mission is to make the extraordinary experience of Virtual Reality easily accessible for all the people around the world. We want to take Virtual Reality out of laboratories directly into your living room. The first step into this direction is already taken through the development of the Virtualizer, which enables you to be part of a different and at the same time astonishing virtual world.

Learn more here: Cyberith

Tobii’s leading eye tracking hardware is complemented by a unique engine that takes care of the user interface. Tobii EyeX Engine provides a completely new way of interacting, while still making use of existing controls. The core interactions – click, scroll and zoom – tap into deeply rooted behavior, making the experience easy and natural despite the radical departure from tradition. Develop applications that offer effortless efficiency or far more immersive gaming experiences using the Tobii EyeX Engine and SDK.

Learn more here: Tobii EyeX

The Oculus Rift is making a big evolutionary leap at this year’s CES. Today, the company introduced the latest prototype of the upcoming virtual reality headset, which makes significant improvements to latency and blurring, as well as the addition of new positional tracking. The new tracking capabilities are made possible due to a notable addition to the Rift — an external camera.

Read full review here: Oculus Rift Makes Evolutionary Leap with New Motion Tracking

Want to see how Google Glass actually feels? It’s surprisingly simple. Say “take a picture” to take a picture. Record what you see, hands free. Even share what you see, live. Directions are right in front of you. Speak to send a message, or translate your voice. Get the notifications that matter most. Ask whatever’s on your mind and get answers without having to ask. All video footage captured through Google Glass.

Learn more here: Google Glass

The overall aim of this work was to build a stereo camera rig to support immersive video see-trough augmented reality (AR) for the Oculus Rift. An immersive experience implies that the video frame captured by the cameras must match both the extents and distribution of the Rift’s field of view (FOV) so that virtual and video spaces are perceptually aligned, and that this full frame should be augmentable. The vision of the project is to support an immersive AR experience where the lines between what is real and what is virtual are blurred.

Learn more here: AR Rift

We built Kinect to revolutionize the way you play games and how you experience entertainment. But along the way, people started using Kinect in ways we never imagined. From helping children with autism, to helping doctors in the operating room, people are taking Kinect beyond games. And that’s what we call the Kinect Effect.

Learn more here: Kinect

Myo is a gesture control armband that works out of the box with things you already have like your Mac, Windows PC, iPhone and Android. The Myo Armband uses Bluetooth 4.0 Low Energy to communicate with the devices it’s paired with so you can control presentations, video, content, games, and so much more! It features on-board, rechargeable Lithium-Ion batteries, an ARM processor, our proprietary muscle activity sensors and a 9-axis inertial measurement unit.

Learn more here: Thalmic Labs

The Virtuix Omni™ is the first virtual reality interface for moving freely and naturally in your favorite game.

A revolution in virtual reality is underway—consumers can now explore virtual worlds with the natural use of their hands and eyes thanks to affordable devices such as the Razer Hydra and Oculus Rift. The Omni evolves virtual reality one step further, allowing anyone to stand up and traverse virtual worlds with the natural use of their own feet. Moving naturally in virtual reality creates an unprecedented sense of immersion.

True virtual reality cannot be experienced sitting down. The panoramic visuals offered by head mounted displays need corresponding natural movement to maintain our sense of orientation and feeling of immersion.

The Omni will free gamers from passive, seated gameplay, unleashing the full potential of virtual reality gaming with the Oculus Rift and future head mounted displays. Gaming on a keyboard, mouse or gamepad while seated pales in comparison to the intense experience and fun that comes from actually walking, running, and jumping in games.

Learn more here: Virtuix